I have found the
‘Learning Conversations’ blog by Matthew Kearney to be full of useful advice
and thought provoking ideas. After leafing over Miss James’ blog I was curious when
she talked about Gardner’s MI, gaming and by the link from Learning
Conversations to Dawn Hallybone’s ‘Learning without Frontiers’ video.
Hallybone, an innovative thinker working to revolutionise the way we educate
our 21st century students by not following traditional
pedagogies but one of her favourite past times, video gaming. Hallybone
describes how integrating video game technology into her teaching practices is
not only a positive but motivational experience for learners as well as
improving outcomes and continues by supporting the new teaching pedagogy, of
‘the guide on the side’ that was originally introduced to me by my lecturer.
Before watching this stimulating video I never thought Nintendo DS could be
anything but babysitters, once again I was wrong. With select games, Hallybone
describes playful learning that allows students to develop competencies like
teamwork, numeracy, and literacy and of course problem solving and so much
more. The benefits are abundant, it enables students to collaborate,
investigate and communicate with classmates as well as with the wider online
audience.
Unlimited Opportunities! |
It is unsurprising
when normally unenthusiastic students are suddenly engaged and grades are
improved with the integration of familiar (and fun) technology. We have come so
far already with video game development, future educational opportunities are endless
and exciting. As a self confessed gamer that always believed games were not
just silly time wasters, I want to thank Miss James, Hallybone and Kearney for
highlighting the benefits and power of educational gaming!
Image: 'Streetfighter
360'
Image: 'PAL (European)
SNES'
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