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Monday 23 May 2011

To the frontiers... AND BEYOND!!

I have found the ‘Learning Conversations’ blog by Matthew Kearney to be full of useful advice and thought provoking ideas. After leafing over Miss James’ blog I was curious when she talked about Gardner’s MI, gaming and by the link from Learning Conversations to Dawn Hallybone’s ‘Learning without Frontiers’ video. Hallybone, an innovative thinker working to revolutionise the way we educate our 21st century students by not following traditional pedagogies but one of her favourite past times, video gaming. Hallybone describes how integrating video game technology into her teaching practices is not only a positive but motivational experience for learners as well as improving outcomes and continues by supporting the new teaching pedagogy, of ‘the guide on the side’ that was originally introduced to me by my lecturer. Before watching this stimulating video I never thought Nintendo DS could be anything but babysitters, once again I was wrong. With select games, Hallybone describes playful learning that allows students to develop competencies like teamwork, numeracy, and literacy and of course problem solving and so much more. The benefits are abundant, it enables students to collaborate, investigate and communicate with classmates as well as with the wider online audience.
Unlimited Opportunities!
It is unsurprising when normally unenthusiastic students are suddenly engaged and grades are improved with the integration of familiar (and fun) technology. We have come so far already with video game development, future educational opportunities are endless and exciting. As a self confessed gamer that always believed games were not just silly time wasters, I want to thank Miss James, Hallybone and Kearney for highlighting the benefits and power of educational gaming!
I am off to 'Rush Down' FPKFMM mash the pad attack!… Just developing my hand eye coordination!
Thanks for the imagery Flickrcc:

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